interactive video models

We are building universe simulations powered by interactive video models. We train video models that simulate hyper-realistic environments with immersive control, replacing hard-coded game or physics engines with dynamic neural networks. We built the fastest action-conditioned diffusion video model (running at 20+fps on a 4090 gaming gpu) to simulate minecraft. It is 5x faster than other minecraft World Models and was trained with 100x less resources. Our unique insight was relying on aggressive compression in our tokenizer (128x versus the traditional 8x), and because attention scales quadratically with # of tokens our model can run blindingly faster. Now we’re training a hyper realistic world model!

Total Open and Closed Positions

Total open positions, and positions newly closed since the previous update

Department Headcount Over Time

Open positions per department · top 6 at any point in the window

Newly Opened and Closed Positions

Position Churn Rate

Positions closed within 14 days of opening · a high rate suggests posting instability — duplicates, pulled listings, or roles filled through internal or off-market channels

Time-to-Fill Distribution

Days from open to close · closed positions only

Salary Trend Over Time

Monthly median base salary · USD · annualized · p25/p75 dashed

Salary Range by Department

Employment Type

Technical vs. Non-technical

Open positions · by department

Top Roles by Department

Seniority Mix

Derived from job title keywords

Equity Range by Department

Top Skills

Top Tech Stacks

Skills Trend

Change in share of postings · recent 3 months vs. prior 3 months

Tech Stack Evolution

Positions opened per month · top 5 technologies