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Anime Games - Unity Engineer

Spellbrush· Engineering
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San Francisco, Tokyo, Remote$60k - $180kfull-timePosted 11mo ago

About the role

Seeking an experienced game engineer with strong C# and Unity skills to work on an upcoming anime mobile tactics game, collaborating closely with a small, multidisciplinary team, with an interest in generative AI applications.

Responsibilities

  • Work closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game.
  • Develop and optimize gameplay features using Unity and C#.
  • Collaborate on integrating AI research into game development.
  • Contribute to game design and technical implementation of turn-based tactics mechanics.

Qualifications

  • 5+ years of programming experience with Unity.
  • Proven experience shipping at least one game with Unity (personal projects acceptable).
  • Strong proficiency in C#.
  • Deep understanding of Unity development workflows and best practices.

Skills

Required:C# programmingUnity engine

Benefits

  • Competitive salary range: $60K - $180K.
  • Remote work options, with positions available in San Francisco, CA, or Tokyo, JP.
  • Visa sponsorship available.
  • Possibility to work on cutting-edge AI integrations.
  • Join a passionate team working on anime-themed games with innovative tech.
Last updated Mar 18, 2026. Interested? Apply on the company site.
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About Spellbrush

Making Anime Real

Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: video games. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.

deep-learninggenerative-aigamingai

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