Anime Games - Unity Engineer
San Francisco, Tokyo, Remote$60k - $180kfull-timePosted 11mo ago
About the role
Seeking an experienced game engineer with strong C# and Unity skills to work on an upcoming anime mobile tactics game, collaborating closely with a small, multidisciplinary team, with an interest in generative AI applications.
Responsibilities
- Work closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game.
- Develop and optimize gameplay features using Unity and C#.
- Collaborate on integrating AI research into game development.
- Contribute to game design and technical implementation of turn-based tactics mechanics.
Qualifications
- 5+ years of programming experience with Unity.
- Proven experience shipping at least one game with Unity (personal projects acceptable).
- Strong proficiency in C#.
- Deep understanding of Unity development workflows and best practices.
Skills
Required:C# programmingUnity engine
Benefits
- Competitive salary range: $60K - $180K.
- Remote work options, with positions available in San Francisco, CA, or Tokyo, JP.
- Visa sponsorship available.
- Possibility to work on cutting-edge AI integrations.
- Join a passionate team working on anime-themed games with innovative tech.
Last updated Mar 18, 2026. Interested? Apply on the company site.

About Spellbrush
Making Anime Real
Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: video games. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.
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