← All roles

Build and Developer Productivity Engineer (m/f/d)

Apple· Hardware
Apply on company site
Munich, Germanyfull-timePosted 7mo ago

About the role

Build Engineer focused on Bazel internals, remote execution, and Apple technology integration to improve developer productivity across macOS/iOS/watchOS/tvOS toolchains and Open Source Bazel ecosystem.

Responsibilities

  • Design, evolve, and maintain a Bazel-based build for system-level software spanning many generations of targets.
  • Own Starlark rules, custom providers, toolchain definitions, platform constraints, transitions, and configuration layering.
  • Build hermetic, deterministic toolchains for macOS/iOS/watchOS/tvOS, including Clang-based C/C++/Obj-C and Swift toolchains.
  • Diagnose and eliminate sources of nondeterminism: Xcode environment leakage, SDK drift, tool version skew.
  • Integrate and tune remote execution systems, specifically BuildBarn. Past experience with other tools in the space like EngFlow, BuildBuddy etc will come in handy.
  • Build and maintain hermetic Apple platform toolchains: SDK extraction and version pinning, Clang/Swift invocation under Bazel, triage Xcode behaviors and port them to uniform, reproducible Bazel actions.
  • Familiarity with tooling to keep Xcode projects and Bazel builds in sync using tools such as Tuist or xcodegen.
  • Build IDE integrations: generating compile_commands.json and Clang module maps etc.
  • Instrument build graph performance: reduce graph depth, action fan-out, and hermetic toolchain overhead, cache misses.
  • Author tools to visualize dependency edges, configuration transitions, and remote execution behavior.
  • Maintain Jenkins pipelines for multi-platform build, test, packaging, and artifact promotion.
  • Define reproducible build and release processes across macOS, iOS and other Apple platforms.
  • Transform test results, code coverage results into information that helps developers focus their efforts.

Qualifications

  • Experience in software engineering and Bazel-focused build systems in system software
  • Deep knowledge of Bazel: Authoring rules, Toolchains (native + custom, especially newer rules based toolchain configuration), Transitions, Configuration + Constraints, Remote Execution APIs
  • Strong understanding of Apple development ecosystems: Xcode, Swift toolchains, SDKs, mach-o formats, and universal binaries
  • Extensive experience with hermetic builds, sandboxing, deterministic builds, and debugging action-cache behavior
  • Solid foundation in C/C++, Swift, or Objective-C
  • Comfortable with Python and Bash for tooling
  • Experience with Jenkins or similar CI infrastructure
  • Migrated complex Apple codebases to and from Xcodebuild and Bazel
  • Experience with Swift toolchain hermeticity and balancing it with compilation speed or custom Clang/Swift wrapper actions
  • Experience optimizing monorepos with hundreds/thousands of targets
  • Hands-on experience with distributed caching, remote test execution, and execution platform modeling
  • Contributions to Bazel, rules_apple, rules_swift, rules_cc, or RBE-related open-source projects

Skills

Required:Bazel rules and toolchainsApple platform knowledgeRemote execution / distributed cachingC/C++, Swift, Objective-CPython & Bash tooling

Benefits

  • Not specified in the description
Last updated Jul 10, 2026. Interested? Apply on the company site.

About Apple

Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.

Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.

AirPods Max 2Apple ArcadeApple CardApple Fitness+Apple MusicApple TVApple TV+Apple Watch Series 11

More open roles at Apple