Graphics (GPU) Architectural Modeling Engineer
Apple· Hardware
Hybrid (Austin), Hybrid (Santa Clara)Full-timePosted 6mo ago
About the role
Performance Modeling Engineer role within Apple’s GPU Performance Modeling Team focused on defining and optimizing Apple's GPU micro-architecture, developing simulators and performance models, analyzing workloads to identify bottlenecks, and collaborating across disciplines to drive high-performance GPUs.
Responsibilities
- C++ performance modeling of proposed architectural solutions and features.
- Gathering, analyzing, and validating measured and simulated results to compare architectural design alternatives.
- Carefully analyze and present results to enable data specific architecture/design.
- Writing architectural specification documents in collaboration with engineers across different disciplines.
- Work with the multi-functional teams to develop architectural solutions.
- Improve Apple’s modeling platform by developing APIs, tools, and optimal standard examples that can be used throughout the company.
Qualifications
- Minimum of BS + 3 years of relevant experience.
- Familiarity with a range of performance and/or power simulation environments
- Strong coding skills including object-oriented programming with C & C++
- Strong understanding of common data structures and algorithms
- Knowledgeable in software design patterns
- Knowledge of scripting languages such as Perl, Python, or Ruby
- Knowledge of computer architecture & micro-architecture
- Be comfortable in an environment of uncertainty and able to work through ambiguities
- Strong communication, influence and negotiation skills to enable data driven decisions
- Experience in C++ programming.
- Experience with C++ modeling of Computer Architectures.
- Experience with scripting languages Python, Ruby, or Perl
Skills
Required:C++Object-oriented programmingScripting languagesComputer architecture / micro-architecture
Last updated Sep 25, 2026. Interested? Apply on the company site.
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