GPU Performance Modeling Driver Engineer
About the role
Engineer for Platform Architecture GPU Modeling Team at Apple, focused on developing and tuning GPU simulators, implementing Metal APIs and a custom driver stack to evaluate next-generation GPU features for iPhone, iPad, and Mac. Collaborative role with architecture, design, and software partners to assess feasibility of new hardware/software features and performance through modeling, ISS simulators, and performance experiments.
Responsibilities
- Create and maintain C++ code modeling the software stack for next-gen GPUs
- Implement new and existing Metal APIs to interact with a functional and performance model of the GPU
- Implement a custom driver stack to allow the model to interact with modern workloads (ray tracing, mesh shading, etc.) for evaluation of new GPU features
- Work on the model to implement functional and performance aspects of graphics and compute APIs
- Collaborate with architects, modeling engineers, compiler engineers, and software teams to assess feasibility of new hardware and software features
- Run performance experiments and analyze results
Qualifications
- Bachelor's degree
- Software skills and proficiency developing in C++
- GPU driver implementation related experience
- Graphics API familiarity with Metal, DirectX, Vulkan, or OpenGL
Skills
Benefits
- Comprehensive medical and dental coverage
- Retirement benefits
- Discounted products and free services
- Educational expense reimbursement (tuition)
- Discretionary bonuses or commission potential
- Relocation assistance
About Apple
Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.
Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.
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