GPU Performance Modeling Driver Engineer
Apple· Hardware
Hybrid (Austin, Texas), Hybrid (Cambridge, Massachusetts), Hybrid (Cupertino, California), Hybrid (San Diego, California)Full-timePosted 5mo ago
About the role
Engineer in Apple's Platform Architecture GPU Modeling Team to develop and improve GPU simulators, model software stacks for next-gen GPUs, implement Metal APIs, and build a custom driver stack for performance evaluation of new GPU features across iPhone, iPad, and Mac.
Responsibilities
- Create and maintain C++ code modeling the software stack for next gen GPUs
- Implement new and existing Metal APIs to interact with a functional and performance model of the GPU
- Implement a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more
- Work in the model to implement functional and performance aspects of various graphics and compute APIs
- Collaborate with architects, modeling engineers, compiler engineers, and software teams to assess feasibility of new hardware/software features
- Run performance experiments and analyze results
Qualifications
- Bachelor's degree
- Software skills and proficiency developing in C++
- GPU driver implementation related experience
- Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL
- MS or PhD degree (preferred)
- 10+ years of relevant experience (preferred)
- Knowledge of drivers and implementation details of graphics and compute APIs
- Familiarity with GPU performance models and ISS simulators
- Experience working with cutting edge graphics applications/games/benchmarks
- Familiarity with compilers, operating systems and GPU/CPU architecture
- Troubleshooting skills and attention to detail
- Creative problem-solving skills
Skills
Required:C++GPU driver development
Last updated Oct 16, 2026. Interested? Apply on the company site.
About Apple
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