GPU Performance Modeling Driver Engineer
About the role
Engineer role within Apple’s Platform Architecture GPU Modeling Team to define, tune, and validate future GPU architectures for iPhone, iPad, and Mac. Responsibilities include developing and maintaining C++ models of the software stack for next-gen GPUs, implementing Metal APIs and a custom driver stack to evaluate GPU features with modern workloads (ray tracing, mesh shading), and collaborating across architecture, design, and software teams on feasibility and performance analyses.
Responsibilities
- Define and tune Apple’s future GPU architectures in collaboration with architecture, design and software partners.
- Create and maintain C++ code modeling the software stack for next-gen GPUs.
- Implement new and existing Metal APIs to interact with a functional and performance model of the GPU.
- Implement a custom driver stack to enable the model to interact with modern workloads (ray tracing, mesh shading, etc.).
- Work on the model to implement functional and performance aspects of graphics and compute APIs.
- Collaborate with architects, modeling engineers, compiler engineers, and software teams to assess feasibility of new hardware/software features.
- Run performance experiments and analyze results.
Qualifications
- Bachelor's degree
- 3+ years of relevant experience
- MS or PhD degree (preferred)
Skills
Benefits
- Equal opportunity employer with commitment to inclusion and diversity
- Accessibility and accommodations for applicants
- Ongoing application postings
About Apple
Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.
Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.
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