Silicon Validation Embedded Engineer - GPU IP
Apple· Hardware
JerusalemFull-timePosted 4mo ago
About the role
Embedded Firmware Engineer role focused on graphics validation software and system-level validation for Apple Silicon. Responsibilities include writing shaders to stress GPU and memory traffic, leveraging driver/firmware APIs, and collaborating with hardware and software teams to validate SoC software/hardware and ensure high-performance, power-efficient GPU operation.
Responsibilities
- - Write shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem.
- - Use driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using GPU threads/SIMD groups.
- - Understand GPU memory hierarchy (Shared, Global, etc.).
- - Debug SoC software and hardware issues and perform system-level validation.
- - Collaborate with logic designers to understand system-level operations and performance requirements for hardware validation.
- - Develop graphics validation software and integrate it into system level test environment.
Qualifications
- - Bachelor's degree in Electrical Engineering, Computer Engineering, or related field
- }- 5+ years of experience with Pre/Post validation or embedded development
- - Strong C/C++, Python programming skills
- - Deep understanding of compute systems, operating systems, and computer architecture
- - In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues
- - SoC DI/DV background - Advantage
- - Experience in HW-SW integrations - Advantage
- - Experience with GPU architecture, image processing, memory hierarchies, and compilers - Advantage
Skills
Required:C/C++
Last updated Oct 2, 2026. Interested? Apply on the company site.
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