Staff Software Development Technology Engineer - Games
Seoul, KoreaFull-timePosted 3mo ago
About the role
Role focused on partnering with game developers to optimize titles for AMD hardware, drive rendering performance, and contribute to graphics/GPU technology within a core team. Requires strong communication with external partners and deep knowledge of real-time graphics.
Responsibilities
- Work directly with game developers to optimize their titles and bring them successfully to market on AMD hardware
- Serve as the primary technical point of contact for partner game studios
- Apply a data-driven approach to analyzing and improving rendering performance
- Debug and resolve graphics and performance issues spanning game engines, graphics APIs, and the GPU
- Work with AMD's architecture specialists to influence and improve future products
- Stay informed of graphics, gaming, and hardware trends, especially in rendering and GPU architecture
Qualifications
- Strong C/C++ programming background with a keen attention to detail
- Solid understanding of modern graphics APIs (Direct3D 12 required; Vulkan a plus)
- Knowledge of rendering techniques, graphics pipelines, and modern game engines (Unreal Engine a strong plus)
- Familiarity with GPU internals, ISA, and GPU profiling/optimization
- Console and other platform development experience a plus
- Strong communication, presentation, and negotiation skills
- Native or near-native written and spoken Korean is mandatory as you will be communicating with external customers
- Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent
Skills
Required:C/C++ programmingDirect3D 12Communication & negotiationKorean language proficiency
Nice to have:VulkanRendering techniques & pipelinesGPU internals & profiling
Benefits
- Benefits offered are described in AMD benefits at a glance
Last updated Oct 15, 2026. Interested? Apply on the company site.
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