Software Engineer, Simulation
Hybrid (New York, NY), Hybrid (San Francisco, CA)Full-timePosted 3mo ago
About the role
Software Engineer role focused on building and scaling high-fidelity robotics simulation environments to advance autonomous construction machines, with emphasis on sim-to-real realism, ML-driven autonomy, and scalable evaluation.
Responsibilities
- Build and scale high-fidelity simulation environments for autonomous construction machines
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Improve realism and performance to better reflect real-world behavior
- Help guide our strategy in scene generation and neural rendering techniques
- Write production-quality, hands-on code and build real simulation content—not just prototypes
Qualifications
- Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
- 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
- 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
Skills
Required:C++3D engines / simulation frameworksMathematics / Physics
Nice to have:RustRobotics simulationNeural rendering techniques
Last updated Sep 10, 2026. Interested? Apply on the company site.
About Bedrock Robotics
Advanced Autonomy for the Built World
Advanced Autonomy for the Built World
AutonomyBedrock Operatorautonomyheavy machineryindustrial automationindustrial roboticsmachine intelligenceon-site autonomy
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