Graphics Verification Software Engineer
Apple· Hardware
Hybrid (Austin, TX)Not specifiedPosted 1mo ago
About the role
Role focused on pre-silicon validation of GPU microarchitectures and ensuring hardware/software platform testing meets Apple’s quality standards across the GPU design verification and validation organization.
Responsibilities
- Applying knowledge of graphics hardware and software to verify complex GPU RTL designs
- Developing and driving verification plans
- Running development graphics driver and test applications on development hardware systems, triaging failures to their respective teams
- Writing emulation triggers, and refining stimulus to aid in waveform capture around fail points
- Developing test bench components to enhance and improve GPU coverage
- Building automated flows to run tests, report status, capture debug information
- Supporting silicon teams by reproducing silicon failures in emulation
Qualifications
- BS Required.
- Experience in verifying hardware at system or component level
- Experience programming with one or more of the following languages: C/C++, Perl, Ruby, Python
- Excellent planning, collaboration, and communication abilities
- Good knowledge of computer architecture, SoC, and memory sub-system micro-architecture
- Experience building verification test plans and driving them to closure
- Graphics knowledge, 3D graphics pipeline, OGL/OCL programming
- Graphics driver knowledge
- Experience with emulation systems
- Ability to collaborate under tight schedules
- Excellent planning, collaboration, and communication abilities
Skills
Required:GPU RTL verificationVerification planningGraphics driver debuggingEmulation and waveform analysisTest bench developmentAutomation and test flowsProgramming languages
Last updated Aug 28, 2026. Interested? Apply on the company site.
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