← All roles

Simulation Pipeline Technical Artist - Special Projects

Apple· Special Projects Simulation
Apply on company site
Cupertino, CA$175.5k - $311.7kFull-timePosted 1mo ago

About the role

Technical Artist role focused on building simulation pipelines and generation tools for 3D assets and world simulations to enable AI/ML-driven products and features at Apple. Combines video game/film techniques with procedural and asset-management workflows, collaborating across cross-functional teams to prototype and scale high-quality implementations.

Responsibilities

  • Develop pipelines and generation tools for 3D assets for world simulations.
  • Bring video game and film techniques to our pipeline to optimizing quality and size for multiple use-cases, retaining flexibility and potentially multiple versions of assets for different purposes.
  • Develop tools and systems which enable procedural and agentic systems to utilize assets.
  • Develop tools for artists to work more effectively
  • Assist in bringing new materials generation techniques into our pipeline.
  • Manage our asset library, establishing and enforcing conventions and standards, making the library easily usable by humans and agentic systems.
  • Develop techniques to generate new content, scale our asset libraries with variation, manage our assets, and broaden our simulation scope.

Qualifications

  • At least 5 years of experience working as a Technical Artist in video games, animation, and/or VFX
  • Strong Python skills for data creation and manipulation
  • Experience building pipelines and processes to generate images and outputs by marshaling data through multiple DCCs with custom code
  • Strong experience with USD format, tools and APIs
  • Experienced Maya user
  • Experience with Maya, Houdini, or other DCC programming APIs
  • Proven track record of innovating new tools and techniques to speed up artist workflow and efficiency
  • Strong understanding of shading, lighting, texturing and materials
  • Strong familiarity with digital sculpting, modeling, and command of mesh topology
  • Experience with lighting: especially procedural systems
  • Experience creating shaders
  • Experience with procedural materials, Substance Designer or similar
  • C++ programming experience

Skills

Required:PythonUSDMayaHoudiniShading/Lighting/TexturingProcedural materials/ Substance DesignerDigital sculpting and mesh topology
Nice to have:C++

Benefits

  • Comprehensive medical and dental coverage
  • retirement benefits
  • discounted products and free services
  • education reimbursement (tuition)
  • discretionary bonuses or commission payments (potential)
  • relocation (potential)
  • stock programs eligibility (RSUs, Employee Stock Purchase Plan)
Last updated Sep 11, 2026. Interested? Apply on the company site.

About Apple

Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.

Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.

AirPods Max 2Apple ArcadeApple CardApple Fitness+Apple MusicApple TVApple TV+Apple Watch Series 11

More open roles at Apple