GPU Runtime and System Software Engineer - Fellow
San Jose, CAFull-timePosted 1mo ago
About the role
Fellow to design, develop, and optimize GPU runtime and system software, identifying and evaluating new technologies, driving innovation, and collaborating across AMD teams and with customers from early GPU product architecture definition to production.
Responsibilities
- Provide deep technical leadership and guidance for GPU runtime and system features and technologies, optimizing across the entire AI software stack.
- Collaborate with hardware and software architects from early architecture concept to product deployment.
- Partner with top customers and hyperscalers to understand their unique workload requirements and deliver tailored architectural wins and software optimizations.
- Engage with executives and key stakeholders to provide insight into industry trends and recommend strategic initiatives. Act as a subject matter expert and drive “state of the art” technologies to advance AMD machine learning products.
Qualifications
- Strong background and hands-on experience in GPU runtime and system software from low-level device drivers and OS internals up through applications and AI/ML frameworks with strong written and verbal communication skills
- Deep expertise with kernel, driver and system level development in C/C++ and GPU software development and parallel programming
- Deep expertise with modern concurrent programming and threading APIs
- Proven history of communication software thought leadership, backed with patents, publications, and participation in industry standards bodies
Skills
Required:GPU runtime and system softwareC/C++GPU parallel programmingConcurrency and threading APIs
Nice to have:Communication and thought leadership
Benefits
- Benefits offered are described: AMD benefits at a glance.
Last updated Oct 8, 2026. Interested? Apply on the company site.
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