3D/AR/VR Software Engineer
FieldAI· Engineering – Mission, Interaction & Intelligence
Boston, MA$120k - $180kFull-timePosted 1mo ago
About the role
FieldAI is hiring a 3D/AR/VR Software Engineer to implement, integrate, maintain, and support AR/VR applications for humanoid robots, spanning design, prototyping, UI implementation, and robot integration with user-study-based evaluation.
Responsibilities
- Set Research Vision and Strategy: Define and execute the robotics AI research roadmap in alignment with FieldAI’s mission and product goals.
- Identify emerging research directions, tools, and techniques across robotics, embodied AI, and machine learning.
- Establish clear technical goals, milestones, and success metrics tied to real-world robot performance.
- Design and implement intuitive 3D workflows for supervising, manipulating, and controlling humanoid robots in AR/VR.
- Build interaction techniques for spatial input, visualization, teleoperation, task specification, and robot feedback.
- Prototype, evaluate, and iterate on new interaction concepts through user studies and deployment on real robotic systems.
- Integrate AR/VR applications with robot perception, planning, manipulation, locomotion, and control systems.
- Build robust interfaces for exchanging commands, state, sensor data, and 3D scene representations between robots and user-facing applications.
- Debug and optimize end-to-end system behavior across headsets, networks, compute infrastructure, and robotic hardware.
- Turn research prototypes into reliable, maintainable applications that can be deployed and operated on real robots.
- Develop tooling, testing, monitoring, and deployment workflows that support repeatable operation across robots and environments.
- Diagnose failures in the field and continuously improve system performance, reliability, usability, and robustness.
- Work closely with researchers and engineers across perception, planning, control, manipulation, and hardware.
- Translate new robotic capabilities into user-facing workflows and identify interface requirements that inform system design.
- Contribute to technical design discussions, code reviews, experimentation, and the development of software infrastructure.
Qualifications
- Bachelor’s or Master’s degree in Computer Science, Human-Computer Interaction, Game Development, Creative Technology, Design, Robotics, Electrical Engineering, or a related field.
- Strong programming skills in C#, C++, or a different relevant language.
- Experience designing, implementing, testing, and maintaining production-quality software.
- Experience working with Unity, Unreal, git, containers, build systems, and continuous-integration workflows.
- Experience working with Meta Quest, Apple, Varjo or comparable headsets.
- Strong debugging skills across complex, interactive, distributed, and performance-sensitive systems.
- Ability to understand prototype code and convert it into maintainable, reliable implementations.
- Ability to work effectively in a fast-paced, highly collaborative environment.
- Ownership, attention to detail, and a strong focus on reliability and usability for software evaluated by end users.
Skills
Required:Programming (C#, C++, or relevant language)UnityAR/VR hardwareSoftware debugging
Nice to have:UnrealRobotics integration
Benefits
- $120,000 - $180,000 a year
- Equal Opportunity
Last updated Oct 22, 2026. Interested? Apply on the company site.
About FieldAI
Robot intelligence built for the real-world.
FieldAI is the leader in deploying general-purpose robots in unstructured environments, providing a universal brain that works across many robots, and many tasks.
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