Graphics Software Engineer
Apple· Hardware
Hybrid (Austin)Full-timePosted 4w ago
About the role
Graphics Software Engineer in Apple’s Silicon Engineering team focused on developing workloads for GPU architectural validation, design verification, and post-silicon support to ensure high-performance, power-efficient Apple GPUs.
Responsibilities
- Designing, developing, and maintaining workloads for GPU architectural validation and design verification.
- Developing mission-critical workloads for graphics core verification.
- Working with multiple teams across engineering sites globally to ensure GPUs meet quality and efficiency standards.
- Collaborating with GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Qualifications
- BS + 10 years of relevant experience.
- Experience with computer and GPU architecture.
- Experience with C++ programming.
- Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
- Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and/or ML, through coursework or industry experience.
- Experience with continuous integration systems, automated build systems, and regression systems.
- Strong communication skills.
- Experience working in teams.
Skills
Required:C++ programmingGPU programming APIsGPU architecture knowledgeSoftware graphics pipelineContinuous integration / automated build systems
Last updated Sep 25, 2026. Interested? Apply on the company site.
About Apple
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