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Graphics Software Engineer

Apple· Hardware
Apply on company site
Hybrid (Austin)Full-timePosted 4w ago

About the role

Graphics Software Engineer in Apple’s Silicon Engineering team focused on developing workloads for GPU architectural validation, design verification, and post-silicon support to ensure high-performance, power-efficient Apple GPUs.

Responsibilities

  • Designing, developing, and maintaining workloads for GPU architectural validation and design verification.
  • Developing mission-critical workloads for graphics core verification.
  • Working with multiple teams across engineering sites globally to ensure GPUs meet quality and efficiency standards.
  • Collaborating with GPU software teams during production driver bring-up to rapidly identify and resolve software issues.

Qualifications

  • BS + 10 years of relevant experience.
  • Experience with computer and GPU architecture.
  • Experience with C++ programming.
  • Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
  • Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and/or ML, through coursework or industry experience.
  • Experience with continuous integration systems, automated build systems, and regression systems.
  • Strong communication skills.
  • Experience working in teams.

Skills

Required:C++ programmingGPU programming APIsGPU architecture knowledgeSoftware graphics pipelineContinuous integration / automated build systems
Last updated Sep 25, 2026. Interested? Apply on the company site.

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