Graphics Software Content Engineer
About the role
Join Apple’s Silicon Engineering team to develop and validate graphics workloads for next-generation Apple GPUs, spanning architecture specification through silicon bring-up and production driver bring-up. Responsible for designing, developing, and maintaining workloads for GPU architectural validation and design verification, collaborating across multiple teams to ensure high quality, performance, and power efficiency.
Responsibilities
- Develop critical workloads for GPU validation (architecture, functionality, performance, power)
- Work with GPU hardware teams from design bring-up through post-silicon to identify and debug architectural, logic, and silicon issues
- Collaborate with GPU software teams during production driver bring-up to rapidly identify and resolve software issues
- Create bit-accurate C/C++ models for hardware verification
Qualifications
- B.S. degree and 3 years of experience
- Experience with C/C++ programming
- Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML
- Experience with GPU APIs or shading languages (Metal, OpenGL, DirectX, Vulkan, CUDA)
- Knowledge of hardware architecture and/or graphics hardware
- Architectural validation and design verification experience
- Relevant coursework or projects in Computer Graphics or Computer Architecture
- Strong communication and teamwork skills
Skills
About Apple
Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.
Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.
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