Graphics Software Engineer
Apple· Hardware
Austin, TXfull-timePosted 1w ago
About the role
Graphics Software Engineer role within Apple’s Silicon Engineering team focused on developing and maintaining workloads and tooling for GPU architectural validation, design verification, and production driver bring-up to ensure high performance, power efficiency, and quality of Apple GPUs.
Responsibilities
- Design, develop, and maintain workloads for GPU architectural validation and design verification
- Create and maintain workloads used by teams across the GPU development lifecycle, from feature specification through silicon bring-up
- Develop mission-critical workloads for graphics core verification
- Collaborate with Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing teams
- Work with GPU software teams during production driver bring-up to rapidly identify and resolve software issues
- Partner with teams globally to ensure GPUs meet quality and efficiency standards
- Help ensure GPUs are functional, performant, and within power envelopes
Qualifications
- BS + 3 years of relevant experience
- Experience with computer and/or GPU architecture (coursework or industry)
- Experience with C++ programming
- Knowledge of software graphics pipeline and its application to computer graphics and/or ML
- Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs
- Experience with continuous integration systems, automated build systems, and regression systems
- Strong communication skills
- Experience working in teams
- Masters or PhD degree is preferred
Skills
Required:C++ programmingGPU architecture knowledgeGraphics pipeline knowledgeGPU APIsCI / automated builds / regression systemsCommunication and teamwork
Last updated Oct 16, 2026. Interested? Apply on the company site.
About Apple
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