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Graphics Engineer

Hark· Embedded Software
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San Jose$150k - $350kFull-timePosted 3w ago

About the role

Senior/Staff Graphics Engineer to own the graphics stack behind Hark's device display, including kernel GPU driver and userspace graphics stacks, on resource-constrained embedded platforms. Collaborates with Design and UX to bring real designs to the device with high performance and low latency.

Responsibilities

  • Own Display & Graphics stack: Design, develop, and maintain the display pipeline across different embedded platforms
  • Work directly with Design and with the UX engineers to get real designs onto the device at full fidelity.
  • Performance Optimization: Analyze and optimize the graphics pipeline to ensure high performance, low latency, and efficient memory bandwidth across different graphics pipelines and architectures
  • Establish the practices for graphics development, testing, performance regression, and CI.

Qualifications

  • 7+ years of industry experience in graphics or UI engineering.
  • Deep hands-on experience with Vulkan and OpenGL ES, including shader authoring (GLSL/SPIR-V) and render pipeline design.
  • Strong experience with vector graphics rendering and animation.
  • Proven track record on embedded or resource-constrained systems: limited RAM, limited GPU, real thermal envelope.
  • Solid C++ and familiarity with Linux userspace development.
  • Experience owning a UI framework or rendering engine that other engineers built on top of.
  • Strong cross-functional communication.

Skills

Required:VulkanOpenGL ESShader programmingC++Linux user-space developmentUI framework / rendering engine ownership
Last updated Oct 1, 2026. Interested? Apply on the company site.
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About Hark

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