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Technical Artist (AI) – Portfolio Games Team – Freelance

Voodoo· Gaming
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RemoteFull-timePosted 2w ago

About the role

Freelance Technical Artist bridging art and engineering in an AI-first studio to build conventions, tools, and pipelines enabling AI-generated assets for a portfolio of live mobile games. Aim to have Sophia run full art and 3D flows end to end by Q1 2027.

Responsibilities

  • Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so assets can be produced and validated automatically
  • Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically (e.g., validate watertight 3D meshes, poly budgets, correct setup)
  • Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile without sacrificing visual quality
  • Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in games correctly and consistently
  • Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones
  • Help scale animated assets (e.g., animated store banners and promo visuals) across many games through templates and automation
  • Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed
  • Document pipelines to ensure sustainability and future improvements

Qualifications

  • 5+ years as a Technical Artist, ideally in mobile games
  • Hands-on experience using AI in art production (e.g., Scenario, Flux, 3D generation tools, ComfyUI or similar) and automation mindset
  • Strong understanding of 3D models and meshes and how to optimise them
  • Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles a plus
  • Experience building tooling for art software, particularly Maya (Python and/or MEL)
  • Solid grounding in Photoshop and Illustrator
  • Good understanding of mobile constraints (performance, memory, draw calls, batching)
  • Autonomous, pragmatic and deadline-driven; fluent written and spoken English

Skills

Required:Art conventions and pipelinesUnity asset import and automationMaya scriptingAI in art production
Nice to have:Shader Graph / HLSL

Benefits

  • Remote work
  • Flexible freelance engagement
  • Opportunity to influence AI-driven art pipelines at scale
Last updated Oct 8, 2026. Interested? Apply on the company site.

About Voodoo

Entertain the world

Voodoo is a global tech company that entertains the world through iconic apps and games. We empower bold creators to shape their ideas into hits.

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