Technical Artist (AI) – Portfolio Games Team – Freelance
Voodoo· Gaming
RemoteFull-timePosted 2w ago
About the role
Freelance Technical Artist bridging art and engineering in an AI-first studio to build conventions, tools, and pipelines enabling AI-generated assets for a portfolio of live mobile games. Aim to have Sophia run full art and 3D flows end to end by Q1 2027.
Responsibilities
- Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so assets can be produced and validated automatically
- Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically (e.g., validate watertight 3D meshes, poly budgets, correct setup)
- Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile without sacrificing visual quality
- Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in games correctly and consistently
- Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones
- Help scale animated assets (e.g., animated store banners and promo visuals) across many games through templates and automation
- Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed
- Document pipelines to ensure sustainability and future improvements
Qualifications
- 5+ years as a Technical Artist, ideally in mobile games
- Hands-on experience using AI in art production (e.g., Scenario, Flux, 3D generation tools, ComfyUI or similar) and automation mindset
- Strong understanding of 3D models and meshes and how to optimise them
- Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles a plus
- Experience building tooling for art software, particularly Maya (Python and/or MEL)
- Solid grounding in Photoshop and Illustrator
- Good understanding of mobile constraints (performance, memory, draw calls, batching)
- Autonomous, pragmatic and deadline-driven; fluent written and spoken English
Skills
Required:Art conventions and pipelinesUnity asset import and automationMaya scriptingAI in art production
Nice to have:Shader Graph / HLSL
Benefits
- Remote work
- Flexible freelance engagement
- Opportunity to influence AI-driven art pipelines at scale
Last updated Oct 8, 2026. Interested? Apply on the company site.
About Voodoo
Entertain the world
Voodoo is a global tech company that entertains the world through iconic apps and games. We empower bold creators to shape their ideas into hits.
appsgamesentertainmentcreators
More open roles at Voodoo
- Marketing Video Artist - Paper.io 25d agoHybrid (Paris) · Growth
- Senior Product Manager - Real Time Bidding5d agoHybrid (Paris), Hybrid (Helsinki) · Growth
- Legal Counsel - AdTech Transactions5d agoHybrid (Paris) · Corporate
- Senior Data Product Manager - Growth1w agoParis · Growth
- 3D Artist - Puzzle Games1w agoBeijing · Gaming