Design Producer
Meta· Design
Burlingame, CA$162k - $222kFull-timePosted 4d ago
About the role
The Producer partners with Reality Labs Design software teams to produce design work that ships in product, managing scope, schedule, budget, vendors, and review cadence for design deliverables across multiple programs.
Responsibilities
- Design production: Produce design work end to end for assigned programs, from concept through ship. Own scope, schedule, resourcing, budget, and dependencies, and keep design deliverables in step with product, engineering, and release milestones
- Design review cadence: Drive production of recurring design reviews and leadership- and executive-level product reviews for assigned programs, including content plan, pre-reads, build and demo readiness, run of show, and follow-ups
- Capacity and resourcing: Own the cross-program view of design resourcing. Match UX, UI, motion, prototyping, and freelance talent to demand, and raise capacity risks and tradeoffs with design and product leadership early
- Vendors and contracts: Scope and manage external production partners, studios, and freelance talent for software design work, from SOW and PO through delivery and payment
- Prototypes, builds, and demos: Produce artifacts such as interactive prototypes, motion and concept films, and demo builds; coordinate with engineering on build readiness, device logistics, and demo staffing
- Cross-functional partnership: Serve as production point of contact for product management, engineering, research, content, and marketing; align design deliverables to release, launch, and go-to-market moments
- Process and craft: Set up and maintain repeatable production practices, trackers, and documentation for software design work, covering design-to-engineering handoff, asset and spec delivery, and review readiness
Qualifications
- 8+ years of production or creative program management experience
- Experience producing design work for shipped software products
- Demonstrated fluency in the software and visual design process (UX, UI, motion, and interactive prototyping) and in how design work moves through engineering to release
- Experience working to software release cycles and partnering closely with product management and engineering
- Experience running multiple concurrent programs with competing priorities in fast-moving, ambiguous environments
- Experience managing budgets, vendors, and contracts
- Experience communicating project status, risks, and creative rationale to executive stakeholders through written pre-reads, presentations, and live reviews
Skills
Required:Production managementDesign-to-engineering handoffVendor and contract managementPrototyping and demos
Benefits
- benefits listed in the posting are provided by Meta; refer to the job posting for details
Last updated Oct 23, 2026. Interested? Apply on the company site.
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