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Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIA· Engineer, Sys SW
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Santa Clara, CA, Hybrid (Remote (Texas)), Hybrid (Remote (Oregon)), St. Louis, MO, Hybrid (Remote (Massachusetts)), Salt Lake City, UT$224k - $356.5kFull-timePosted 7mo ago

About the role

Raytracing Compiler Engineer role focused on designing and implementing an LLVM-based backend JIT compiler targeting NVIDIA GPUs, with performance-driven compiler passes and cross-team collaboration.

Responsibilities

  • Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.
  • Design and develop new compiler passes and optimizations required to meet high-performance and low compilation time requirements.
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.
  • Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.
  • Get a chance to influence and work on new GPU architectures.

Qualifications

  • B.S. or higher degree in Computer Science/Engineering or equivalent experience.
  • 12+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.
  • Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
  • Proficient in compiler design and in performance analysis tools.
  • Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.
  • Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.
  • Good communication and documentation skills and self-motivated.

Skills

Required:LLVMC++

Benefits

  • Wide benefits package as part of NVIDIA offering.
Last updated Aug 7, 2026. Interested? Apply on the company site.

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