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Senior Technical Artist, VFX & Interaction Systems - Social VR

Vinci Games· Social VR / Art & Tech
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Hybrid (North America)$75/hr - $125/hrContractPosted 5mo ago

About the role

Senior Technical Artist responsible for VFX, animation polish, shaders, rigging, diegetic UI, and technical art implementation for Ruffnauts, a social VR game. Hands-on role in Unity (Quest-focused) with contract-to-hire arrangement.

Responsibilities

  • Create, implement, and optimize stylized VFX for pets, movement, battling, summoning, petting, healing, recall, creature interactions, gameplay systems, terrain obstacles, and environmental interactables
  • Polish pet animation, movement feedback, interaction timing, and in-game readability for VR
  • Set up and polish IK, avatar hands, grab points, hand poses, finger poses, finger rotation, sockets, and object interaction poses
  • Create and standardize UI/UX and in-world interaction feedback for interfaces, interactables, prompts, feedback states, shops, and player-facing systems
  • Build shaders and materials using Unity Shader Graph, Amplify Shader Editor, or equivalent workflows
  • Implement characters, pets, props, animated cosmetics, rewards, and interactables in Unity
  • Build clean prefabs using existing scripts, animations, VFX, SFX, colliders, sockets, and gameplay hooks
  • Make sure cosmetics work properly with avatars, hands, shops, previews, pickups, and player expression systems
  • Optimize shaders, VFX, rigs, 3D assets, 2D assets, UI, materials, textures, and prefabs for Meta Quest performance
  • Collaborate with artists, engineers, designers, and animators to turn rough ideas into shippable in-game systems
  • Help define reusable standards for VFX, shaders, rigging, IK, cosmetics, prefabs, and art implementation
  • Build and maintain lightweight Unity/C# tools, editor utilities, and automation to streamline content publishing

Qualifications

  • 5+ years of professional technical art experience in games
  • Strong Unity experience
  • Strong experience with Unity Particle System, Shader Graph, Amplify Shader Editor, or similar tools
  • Strong understanding of real-time rendering and Meta Quest optimization across 3D assets, 2D assets, VFX, UI, materials, shaders, textures, and prefabs
  • Experience shipping content for VR, Meta Quest, mobile, or other constrained real-time platform
  • Experience implementing and debugging game-ready prefabs, assets, VFX, shaders, and interaction feedback in Unity
  • Experience with at least one of: rigging, skinning, IK, hand poses, sockets, constraints, or procedural animation systems
  • Ability to create stylized, readable, performant VFX that support gameplay clarity
  • Comfortable working hands-on in a small, fast-moving team
  • Portfolio or reel showing technical art work, VFX, shaders, rigging, implementation, or shipped real-time content

Skills

Required:UnityUnity Shader Graph / Amplify Shader EditorVFX / Shaders / Rigging / IK3D/2D Asset Optimization for QuestCollaboration in small teams
Nice to have:UI/UX for VR / Diegetic UI
Last updated Jul 8, 2026. Interested? Apply on the company site.
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About Vinci Games

Creating genre-defining multiplayer VR games.

Vinci Games (YC S22) is building the next generation of social multiplayer VR games. Our first title, Blacktop Hoops, became one of the highest-rated sports games on Meta Quest with a passionate global community and critical acclaim. Our second title, Ruffnauts, is already one of the fastest growing F2P releases of 2025 on Meta Quest, with 30K+ reviews at 4.9 stars in its first month of Alpha Early Access. Ruffnauts combines creature catching, chaotic physics, and Gorilla Tag style locomotion into a groundbreaking VR adventure. The company is led by CEO Nathaniel Ventura (ex-Oculus, Google, Meta) and CTO Maciej Szcześnik, former lead gameplay designer at CD Projekt Red for The Witcher series. Our mission is to create genre-defining VR experiences that bring millions of players together.

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