Senior World / Level Designer & Artist - Social VR
About the role
Hands-on Senior World / Level Designer responsible for shaping playable VR worlds, hubs, traversal spaces, and social environments for Ruffnauts. In-engine, rapid prototyping and iteration in Unity/Blender to ship playable spaces with a focus on movement, social interaction, and VR comfort.
Responsibilities
- Rapid prototyping and greybox of VR worlds in Unity for a high speed exploration focused movement game
- Create a foundation for walking/climbing zones, riding zones, and transition zones within worlds to ensure fun to traverse and explore
- Design and iterate the Ruffnauts social hub as a playful, readable, movement-friendly space
- Design and sculpt roads, rails, hills, terrain obstacles, ramps, cliffs, tunnels, launch points, shortcuts, landmarks, racetracks, and momentum based traversal chains
- Create beginner-friendly paths, advanced skill lines, secrets, rewards, and discovery moments with points of interest and verticality in mind
- Design spaces for different pet movement archetypes along with pathways and secrets reachable through skill mastery
- Create in-world challenges and secrets for players to discover
- Build multiplayer spaces where players can see, follow, race, help, chase, and show off to each other
- Test frequently in headset and iterate based on VR feel, scale, comfort, readability, and player behavior
- Collaborate with design, engineering, art, and production to turn rough concepts into playable, shippable spaces
- Creation of tools to improve iteration speed and testing of biomes, roads, and highways level design.
Qualifications
- 5+ years of professional level design, world design, or environment design experience
- Experience designing levels, worlds, hubs, or traversal spaces for at least one shipped or publicly released VR title
- Strong experience greyboxing playable levels, worlds, or traversal spaces in Unity
- Deep understanding of movement, flow, scale, player guidance, route readability, and traversal feel
- Ability to design spaces around different movement types, speeds, skill levels, shortcuts, and mastery routes
- Strong understanding of VR scale, comfort, collision, sightlines, readability, and performance constraints
- Comfort testing frequently in headset and making layout decisions based on actual VR feel
- Ability to personally build playable spaces, not just document or direct them
- Strong ownership mindset and ability to turn ambiguous direction into tested, improved spaces
- Portfolio examples showing levels, maps, worlds, hubs, traversal spaces, or playable prototypes in motion
- Experience with Blender, Maya, procedural terrain, terrain sculpting, road/path tools, or open-world workflows
Skills

About Vinci Games
Creating genre-defining multiplayer VR games.
Vinci Games (YC S22) is building the next generation of social multiplayer VR games. Our first title, Blacktop Hoops, became one of the highest-rated sports games on Meta Quest with a passionate global community and critical acclaim. Our second title, Ruffnauts, is already one of the fastest growing F2P releases of 2025 on Meta Quest, with 30K+ reviews at 4.9 stars in its first month of Alpha Early Access. Ruffnauts combines creature catching, chaotic physics, and Gorilla Tag style locomotion into a groundbreaking VR adventure. The company is led by CEO Nathaniel Ventura (ex-Oculus, Google, Meta) and CTO Maciej Szcześnik, former lead gameplay designer at CD Projekt Red for The Witcher series. Our mission is to create genre-defining VR experiences that bring millions of players together.
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