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Senior World / Level Designer & Artist - Social VR

Vinci Games· Engineering
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Hybrid (North America)$50/hr - $100/hrContractPosted 5mo ago

About the role

Hands-on Senior World / Level Designer responsible for shaping playable VR worlds, hubs, traversal spaces, and social environments for Ruffnauts. In-engine, rapid prototyping and iteration in Unity/Blender to ship playable spaces with a focus on movement, social interaction, and VR comfort.

Responsibilities

  • Rapid prototyping and greybox of VR worlds in Unity for a high speed exploration focused movement game
  • Create a foundation for walking/climbing zones, riding zones, and transition zones within worlds to ensure fun to traverse and explore
  • Design and iterate the Ruffnauts social hub as a playful, readable, movement-friendly space
  • Design and sculpt roads, rails, hills, terrain obstacles, ramps, cliffs, tunnels, launch points, shortcuts, landmarks, racetracks, and momentum based traversal chains
  • Create beginner-friendly paths, advanced skill lines, secrets, rewards, and discovery moments with points of interest and verticality in mind
  • Design spaces for different pet movement archetypes along with pathways and secrets reachable through skill mastery
  • Create in-world challenges and secrets for players to discover
  • Build multiplayer spaces where players can see, follow, race, help, chase, and show off to each other
  • Test frequently in headset and iterate based on VR feel, scale, comfort, readability, and player behavior
  • Collaborate with design, engineering, art, and production to turn rough concepts into playable, shippable spaces
  • Creation of tools to improve iteration speed and testing of biomes, roads, and highways level design.

Qualifications

  • 5+ years of professional level design, world design, or environment design experience
  • Experience designing levels, worlds, hubs, or traversal spaces for at least one shipped or publicly released VR title
  • Strong experience greyboxing playable levels, worlds, or traversal spaces in Unity
  • Deep understanding of movement, flow, scale, player guidance, route readability, and traversal feel
  • Ability to design spaces around different movement types, speeds, skill levels, shortcuts, and mastery routes
  • Strong understanding of VR scale, comfort, collision, sightlines, readability, and performance constraints
  • Comfort testing frequently in headset and making layout decisions based on actual VR feel
  • Ability to personally build playable spaces, not just document or direct them
  • Strong ownership mindset and ability to turn ambiguous direction into tested, improved spaces
  • Portfolio examples showing levels, maps, worlds, hubs, traversal spaces, or playable prototypes in motion
  • Experience with Blender, Maya, procedural terrain, terrain sculpting, road/path tools, or open-world workflows

Skills

Required:UnityBlenderMayaVR design
Last updated Jul 8, 2026. Interested? Apply on the company site.
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About Vinci Games

Creating genre-defining multiplayer VR games.

Vinci Games (YC S22) is building the next generation of social multiplayer VR games. Our first title, Blacktop Hoops, became one of the highest-rated sports games on Meta Quest with a passionate global community and critical acclaim. Our second title, Ruffnauts, is already one of the fastest growing F2P releases of 2025 on Meta Quest, with 30K+ reviews at 4.9 stars in its first month of Alpha Early Access. Ruffnauts combines creature catching, chaotic physics, and Gorilla Tag style locomotion into a groundbreaking VR adventure. The company is led by CEO Nathaniel Ventura (ex-Oculus, Google, Meta) and CTO Maciej Szcześnik, former lead gameplay designer at CD Projekt Red for The Witcher series. Our mission is to create genre-defining VR experiences that bring millions of players together.

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