Quadrants: Compiler Lead
Genesis· Engineering & Research
Bay AreaFull-timePosted 2mo ago
About the role
Lead the end-to-end development of Quadrants, an open-source Python-to-kernel compiler for physics simulation, covering API design, IR and lowering, optimization passes, and backends while aligning with Genesis workloads.
Responsibilities
- Own Quadrants end to end: the API, the IR and lowering, the optimization passes, the numerical primitives, and the roadmap.
- Build and maintain an API surface idiomatic for Python users; provide clear errors and robust escape hatches.
- Develop and evolve the IR, lowering, and backends with room for differentiable simulation.
- Implement optimization strategies to turn naive code into efficient execution plans (vectorization, memory usage, synchronization, threading, etc.).
- Develop and own core primitives (e.g., Cholesky, eigendecomposition, matmul, reductions, solver kernels) with benchmarks and regression tracking.
- Watch Genesis and the compiler together to identify performance wins and reduce duplication.
- Treat the project as a product: benchmark workloads, track performance, anticipate friction, and drive adoption.
- Collaborate with users and other engineers; communicate openly and design in the open for external users.
Qualifications
- - GPU optimization and architecture knowledge (registers, shared memory, barriers, atomics, threading)
- - Strong understanding of Python and API design; preference for idiomatic Python
- - Experience with compilers (IR, lowering, optimization) and performance-oriented development
- - Interest in differentiable simulation and multiple backends
- - Ability to work proactively, self-directed, and grow into leading a small team
- - Experience with testing and benchmarking as part of development
Skills
Required:GPU programming and architecturePython API designCompiler development (IR, lowering, optimization)Performance benchmarkingSystem thinking across components
Last updated Sep 24, 2026. Interested? Apply on the company site.
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