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Deep Learning Compiler Engineer

NVIDIA· Engineer, Sys SW
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Hybrid (Remote)$152k - $241.5kFull-timePosted 2mo ago

About the role

Software engineer role focusing on CUDA Tile and TensorIR compiler technologies for NVIDIA GPUs, including design and implementation of compiler transformations, MLIR-based dialects and lowering passes, and optimization of tile-based kernels across NVIDIA GPU architectures.

Responsibilities

  • Design and implement compiler transformations for CUDA Tile and TensorIR
  • Develop MLIR-based dialects and lowering passes
  • Optimize performance of tile-based kernels across multiple GPU generations
  • Define public APIs, craft and implement compiler and optimization techniques
  • Performance optimization and general software engineering work

Qualifications

  • Bachelors, Masters or Ph.D. in Computer Science, Computer Engineering or a related field (or equivalent experience)
  • 3+ years of relevant work or research experience in compiler optimization, performance analysis and IR design
  • Ability to work independently, define project goals and scope, and lead your own development effort
  • Excellent C/C++ programming and software design skills, including debugging, performance analysis, and test design
  • Strong interpersonal skills and ability to work in a dynamic product-oriented team

Skills

Required:C/C++ programmingCompiler optimization
Nice to have:MLIRCUDA / GPU programming

Benefits

  • equity
  • comprehensive benefits package
Last updated Aug 28, 2026. Interested? Apply on the company site.

About NVIDIA

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NVIDIA invents the GPU and drives advances in AI, HPC, gaming, creative design, autonomous vehicles, and robotics.

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