Senior Graphics Shader Compiler Engineer
NVIDIA· Engineer, Sys SW
Hybrid (Remote / Local)$184k - $287.5kfull-timePosted 1mo ago
About the role
Senior Graphics Shader Compiler Engineer for NVIDIA's GPU Software organization. Focused on core compiler components for graphics drivers and GPU general-purpose computation, collaborating across compiler, driver, architecture, and application teams to optimize and extend SPIR-V, LLVM-related tooling, and GPU code generation.
Responsibilities
- Work on design and implementation of significant parts of the compiler.
- Work on performance analysis and design/implementation of new optimizations.
- Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
- Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies.
- Contribute to open-source projects (LLVM, DXC - HLSL compiler).
- Propose, design, and implement SPIR-V extensions, represent NVIDIA in Khronos.
- Participate and contribute to the future of SPIR-V as a standard graphics interchange format.
Qualifications
- BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
- 8+ years of experience and strong background in compilers.
- Strong C/C++ programming skills, deep understanding of parallel programming models.
- Experience with compiler optimizations, especially working with LLVM infrastructure.
Skills
Required:Compiler design and implementationLLVM infrastructureC/C++ programming
Benefits
- Equity and benefits package as part of compensation.
- Base salary range: 184,000 USD - 287,500 USD (depends on location, experience, and peer salaries).
- Comprehensive benefits package.
Last updated Sep 4, 2026. Interested? Apply on the company site.
About NVIDIA
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