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Senior Graphics Shader Compiler Engineer

NVIDIA· Engineer, Sys SW
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Hybrid (Remote / Local)$184k - $287.5kfull-timePosted 1mo ago

About the role

Senior Graphics Shader Compiler Engineer for NVIDIA's GPU Software organization. Focused on core compiler components for graphics drivers and GPU general-purpose computation, collaborating across compiler, driver, architecture, and application teams to optimize and extend SPIR-V, LLVM-related tooling, and GPU code generation.

Responsibilities

  • Work on design and implementation of significant parts of the compiler.
  • Work on performance analysis and design/implementation of new optimizations.
  • Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
  • Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies.
  • Contribute to open-source projects (LLVM, DXC - HLSL compiler).
  • Propose, design, and implement SPIR-V extensions, represent NVIDIA in Khronos.
  • Participate and contribute to the future of SPIR-V as a standard graphics interchange format.

Qualifications

  • BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
  • 8+ years of experience and strong background in compilers.
  • Strong C/C++ programming skills, deep understanding of parallel programming models.
  • Experience with compiler optimizations, especially working with LLVM infrastructure.

Skills

Required:Compiler design and implementationLLVM infrastructureC/C++ programming

Benefits

  • Equity and benefits package as part of compensation.
  • Base salary range: 184,000 USD - 287,500 USD (depends on location, experience, and peer salaries).
  • Comprehensive benefits package.
Last updated Sep 4, 2026. Interested? Apply on the company site.

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