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Senior Asset Pipeline Engineer, Sim-Ready Content

Genesis· Engineering & Research
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RemoteFull-timePosted 4w ago

About the role

Senior engineer to build and own the end-to-end asset pipeline for sim-ready content, enabling large-scale, automated processing of 3D assets with validation, autonomy, and integration with agents in the pipeline graph.

Responsibilities

  • Build and maintain the end-to-end asset pipeline, from ingestion through to validated output
  • Design agent-driven nodes that generate input content and make decisions inside the graph, with structured outputs, guardrails and fallbacks for reliable batch processing
  • Develop automated processing stages: mesh repair, retopology, decimation and LODs, UV unwrapping and texel density normalization, collision proxy generation
  • Derive physical properties so assets behave correctly in simulation: mass, inertia, contact parameters, articulation setup
  • Handle appearance: material conversion to PBR, texture processing, baking, and color management for Nyx rendering
  • Define and enforce asset standards (units, orientation, pivots, naming, provenance) and build validators to reject noncompliant assets
  • Scale the pipeline to large batch runs with caching, versioning and selective reprocessing when a stage changes
  • Build quality checks into the pipeline: physics stability harnesses, render smoke tests, automated evaluation of generated content, comparison on reprocessed assets
  • Collaborate with rendering, physics and research teams to define sim-ready requirements for downstream use

Qualifications

  • 5+ years building content or asset pipelines in games, VFX, simulation, or 3D tooling with ownership of a production pipeline
  • Deep knowledge of 3D asset formats (USD, glTF, FBX, OBJ) and physics description formats (URDF, MJCF)
  • Strong Python and C++ for fast processing
  • Hands-on mesh processing: remeshing, decimation, UV generation, repair operations, convex decomposition, and understanding failure modes
  • Solid command of PBR material authoring, texture baking, color spaces
  • Experience driving DCC tools headlessly (Blender, Houdini, Maya) and building batch/distributed job systems
  • Experience deploying LLM or agent calls in production: prompting, tool use, structured output, cost/latency control, handling non-determinism
  • Understanding of asset physical validity for simulators: visual vs collision geometry, mass properties, contact behavior, numerical stability
  • Judgment about quality thresholds for assets

Skills

Required:Asset pipeline design and ownership3D asset formatsPythonC++Mesh processingPBR materialsQuality assuranceSystems design
Nice to have:DCC tools headlessLLM/Agent integration

Benefits

  • Remote work options
  • Collaborative engineering-focused environment
  • Exposure to large-scale simulation and AI-driven content pipelines
Last updated Sep 24, 2026. Interested? Apply on the company site.

About Genesis

A new future is at hand.

We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI.

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