Senior Asset Pipeline Engineer, Sim-Ready Content
Genesis· Engineering & Research
RemoteFull-timePosted 4w ago
About the role
Senior engineer to build and own the end-to-end asset pipeline for sim-ready content, enabling large-scale, automated processing of 3D assets with validation, autonomy, and integration with agents in the pipeline graph.
Responsibilities
- Build and maintain the end-to-end asset pipeline, from ingestion through to validated output
- Design agent-driven nodes that generate input content and make decisions inside the graph, with structured outputs, guardrails and fallbacks for reliable batch processing
- Develop automated processing stages: mesh repair, retopology, decimation and LODs, UV unwrapping and texel density normalization, collision proxy generation
- Derive physical properties so assets behave correctly in simulation: mass, inertia, contact parameters, articulation setup
- Handle appearance: material conversion to PBR, texture processing, baking, and color management for Nyx rendering
- Define and enforce asset standards (units, orientation, pivots, naming, provenance) and build validators to reject noncompliant assets
- Scale the pipeline to large batch runs with caching, versioning and selective reprocessing when a stage changes
- Build quality checks into the pipeline: physics stability harnesses, render smoke tests, automated evaluation of generated content, comparison on reprocessed assets
- Collaborate with rendering, physics and research teams to define sim-ready requirements for downstream use
Qualifications
- 5+ years building content or asset pipelines in games, VFX, simulation, or 3D tooling with ownership of a production pipeline
- Deep knowledge of 3D asset formats (USD, glTF, FBX, OBJ) and physics description formats (URDF, MJCF)
- Strong Python and C++ for fast processing
- Hands-on mesh processing: remeshing, decimation, UV generation, repair operations, convex decomposition, and understanding failure modes
- Solid command of PBR material authoring, texture baking, color spaces
- Experience driving DCC tools headlessly (Blender, Houdini, Maya) and building batch/distributed job systems
- Experience deploying LLM or agent calls in production: prompting, tool use, structured output, cost/latency control, handling non-determinism
- Understanding of asset physical validity for simulators: visual vs collision geometry, mass properties, contact behavior, numerical stability
- Judgment about quality thresholds for assets
Skills
Required:Asset pipeline design and ownership3D asset formatsPythonC++Mesh processingPBR materialsQuality assuranceSystems design
Nice to have:DCC tools headlessLLM/Agent integration
Benefits
- Remote work options
- Collaborative engineering-focused environment
- Exposure to large-scale simulation and AI-driven content pipelines
Last updated Sep 24, 2026. Interested? Apply on the company site.
About Genesis
A new future is at hand.
We are a new generation of robotics builders, united by a shared mission to push the boundaries of physical AI.
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