Graphics System Software Engineer
NVIDIA· Engineer, Sys SW
Santa Clara, CA, Hybrid (Remote)$152k - $241.5kfull-timePosted 3w ago
About the role
Graphics System Software Engineer to develop advanced graphics and deep learning technologies, build APIs and systems, and maintain user-mode driver and platform code across GPU generations and operating systems.
Responsibilities
- Design, develop, and maintain robust user-mode driver and platform code that serves as the foundation for key NVIDIA graphics technologies.
- Maneuver through an intricate development architecture, guaranteeing robust backward and forward compatibility across diverse GPU architectures, operating systems, and driver releases.
- Support the design, development, and validation of next generation graphics processors from design to store shelves.
- Collaborate with industry leaders to build new APIs and systems and implement across various GPU generations and operating systems.
Qualifications
- Hold a B.S. or higher degree in Computer Science/Engineering or similar field (or equivalent experience).
- 5+ years of experience writing robust and well maintained C++.
- 5+ years of experience working on platform, driver, or SDK development.
- Solid background in algorithms, data structures, and computer architecture and working experience with DirectX 12, Vulkan, or other rendering APIs
Skills
Required:C++Driver/SDK developmentRendering APIs
Benefits
- equity
- benefits (as specified by NVIDIA)
Last updated Oct 2, 2026. Interested? Apply on the company site.
About NVIDIA
World Leader in AI Computing
NVIDIA invents the GPU and drives advances in AI, HPC, gaming, creative design, autonomous vehicles, and robotics.
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