Technical Artist
Blind Squirrel Games· Development
Auckland, New Zealandfull-timePosted 2w ago
About the role
Technical Artists connect artistic vision with technical execution across ports, co-development, and full game development. This role involves shaders, materials, simulations, lighting, tools, and performance optimization, with opportunities for pipeline ownership, mentorship, and cross-disciplinary collaboration. Fully onsite in Auckland, New Zealand.
Responsibilities
- Create and modify shaders using HLSL and develop custom materials through node-based systems.
- Integrate art assets and effects into game engines, troubleshoot integration issues, and optimize performance.
- Develop destructible assets and simulations for elements such as cloth and cables.
- Implement HDR workflows, color grading, lighting setups, and post-processing effects.
- Apply real-time rendering techniques, including ray tracing where appropriate, to support lighting and reflection goals.
- Develop scripts and tools that automate repetitive tasks and improve content creation workflows.
- Use procedural generation techniques to support large-scale art production.
- Support art content development for VR and AR platforms when required by the project.
- Organize and maintain art assets within established asset management and version control systems.
- Analyze performance metrics, profile GPU and CPU usage, and help optimize rendering and content pipelines.
- Collaborate with artists, designers, and engineers to resolve technical challenges.
- Work with production to establish realistic schedules and communicate progress, dependencies, and risks.
- Document technical art pipelines, workflows, tools, and best practices for reference and training.
- Contribute to pipeline improvements, share technical knowledge, and mentor colleagues as appropriate to your experience.
- Perform other relevant duties and responsibilities that support company, department, and project objectives.
Qualifications
- A minimum of three years of industry experience in game development specializing in technical art; five or more years is expected for candidates considered for more senior-level responsibilities.
- At least one shipped title as a Technical Artist; candidates considered for more senior-level responsibilities are expected to have shipped at least two titles in a technical art capacity.
- A portfolio demonstrating the ability to design and implement technical art assets, tools, and solutions, with the depth and complexity of work reflecting your experience.
- Experience integrating and optimizing art assets within a game engine.
- Proficiency in shader development using HLSL and experience with node-based material systems.
- Understanding of art pipelines, asset dependencies, rendering concepts, and performance constraints.
- Ability to troubleshoot technical issues and develop practical solutions in collaboration with artists and engineers.
- Strong communication, organizational, and time-management skills.
- Greater ownership of complex technical art systems, independent technical judgment, and the ability to guide pipelines and mentor other artists are expected for more senior-level responsibilities.
Skills
Required:Shaders (HLSL)Node-based materialsAsset integration and optimization
Nice to have:Destructible assets and simulationsReal-time rendering and HDRTools and automation scriptingProcedural content generationVR/AR content support
Last updated Oct 7, 2026. Interested? Apply on the company site.
About Blind Squirrel Games
We Help You Tell Big Tails
Global game development studio specializing in co-development, full builds, ports, and remasters for mobile, console, and PC. Trusted by publishers for 15+ years. Unity, Unreal, multiplayer, live ops.
game developmentco-developmentportsremastersmobileconsolePCUnity
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