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Technical Artist

Blind Squirrel Games· Development
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Auckland, New Zealandfull-timePosted 2w ago

About the role

Technical Artists connect artistic vision with technical execution across ports, co-development, and full game development. This role involves shaders, materials, simulations, lighting, tools, and performance optimization, with opportunities for pipeline ownership, mentorship, and cross-disciplinary collaboration. Fully onsite in Auckland, New Zealand.

Responsibilities

  • Create and modify shaders using HLSL and develop custom materials through node-based systems.
  • Integrate art assets and effects into game engines, troubleshoot integration issues, and optimize performance.
  • Develop destructible assets and simulations for elements such as cloth and cables.
  • Implement HDR workflows, color grading, lighting setups, and post-processing effects.
  • Apply real-time rendering techniques, including ray tracing where appropriate, to support lighting and reflection goals.
  • Develop scripts and tools that automate repetitive tasks and improve content creation workflows.
  • Use procedural generation techniques to support large-scale art production.
  • Support art content development for VR and AR platforms when required by the project.
  • Organize and maintain art assets within established asset management and version control systems.
  • Analyze performance metrics, profile GPU and CPU usage, and help optimize rendering and content pipelines.
  • Collaborate with artists, designers, and engineers to resolve technical challenges.
  • Work with production to establish realistic schedules and communicate progress, dependencies, and risks.
  • Document technical art pipelines, workflows, tools, and best practices for reference and training.
  • Contribute to pipeline improvements, share technical knowledge, and mentor colleagues as appropriate to your experience.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.

Qualifications

  • A minimum of three years of industry experience in game development specializing in technical art; five or more years is expected for candidates considered for more senior-level responsibilities.
  • At least one shipped title as a Technical Artist; candidates considered for more senior-level responsibilities are expected to have shipped at least two titles in a technical art capacity.
  • A portfolio demonstrating the ability to design and implement technical art assets, tools, and solutions, with the depth and complexity of work reflecting your experience.
  • Experience integrating and optimizing art assets within a game engine.
  • Proficiency in shader development using HLSL and experience with node-based material systems.
  • Understanding of art pipelines, asset dependencies, rendering concepts, and performance constraints.
  • Ability to troubleshoot technical issues and develop practical solutions in collaboration with artists and engineers.
  • Strong communication, organizational, and time-management skills.
  • Greater ownership of complex technical art systems, independent technical judgment, and the ability to guide pipelines and mentor other artists are expected for more senior-level responsibilities.

Skills

Required:Shaders (HLSL)Node-based materialsAsset integration and optimization
Nice to have:Destructible assets and simulationsReal-time rendering and HDRTools and automation scriptingProcedural content generationVR/AR content support
Last updated Oct 7, 2026. Interested? Apply on the company site.

About Blind Squirrel Games

We Help You Tell Big Tails

Global game development studio specializing in co-development, full builds, ports, and remasters for mobile, console, and PC. Trusted by publishers for 15+ years. Unity, Unreal, multiplayer, live ops.

game developmentco-developmentportsremastersmobileconsolePCUnity

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