Mid-Level Technical Designer
Auckland, New Zealandfull-timePosted 1w ago
About the role
Mid-Level Technical Designer at Blind Squirrel Games (BSG) in Auckland, New Zealand. Full-time, onsite role focusing on translating design goals into functional gameplay, collaborating with cross-functional teams, and delivering cohesive, high-quality player experiences.
Responsibilities
- Participate in feature planning meetings and discussions
- Design, prototype, and implement various gameplay mechanics, levels, UI/UX elements, and narrative components
- Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and engaging player experience
- Iterate on design elements based on feedback from playtesting and other sources
- Balance gameplay elements to ensure a fun and fair player experience
- Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the development process
- Communicate design ideas and rationale clearly to stakeholders
- Stay informed about industry trends and incorporate best practices into your work
- Other relevant duties and responsibilities assigned to help complete company or department objectives.
Qualifications
- 2+ years of experience in the game industry or related area
- A portfolio demonstrating exemplary design experience working in interactive media
- Familiarity with scripting and/or programming languages (e.g., C#, Python, Lua)
Skills
Required:Gameplay designDocumentation
Nice to have:PrototypingUI/UX designNarrative design
Last updated Oct 14, 2026. Interested? Apply on the company site.
About Blind Squirrel Games
We Help You Tell Big Tails
Global game development studio specializing in co-development, full builds, ports, and remasters for mobile, console, and PC. Trusted by publishers for 15+ years. Unity, Unreal, multiplayer, live ops.
game developmentco-developmentportsremastersmobileconsolePCUnity
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