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Mid-Level Technical Designer

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Auckland, New Zealandfull-timePosted 1w ago

About the role

Mid-Level Technical Designer at Blind Squirrel Games (BSG) in Auckland, New Zealand. Full-time, onsite role focusing on translating design goals into functional gameplay, collaborating with cross-functional teams, and delivering cohesive, high-quality player experiences.

Responsibilities

  • Participate in feature planning meetings and discussions
  • Design, prototype, and implement various gameplay mechanics, levels, UI/UX elements, and narrative components
  • Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and engaging player experience
  • Iterate on design elements based on feedback from playtesting and other sources
  • Balance gameplay elements to ensure a fun and fair player experience
  • Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the development process
  • Communicate design ideas and rationale clearly to stakeholders
  • Stay informed about industry trends and incorporate best practices into your work
  • Other relevant duties and responsibilities assigned to help complete company or department objectives.

Qualifications

  • 2+ years of experience in the game industry or related area
  • A portfolio demonstrating exemplary design experience working in interactive media
  • Familiarity with scripting and/or programming languages (e.g., C#, Python, Lua)

Skills

Required:Gameplay designDocumentation
Nice to have:PrototypingUI/UX designNarrative design
Last updated Oct 14, 2026. Interested? Apply on the company site.

About Blind Squirrel Games

We Help You Tell Big Tails

Global game development studio specializing in co-development, full builds, ports, and remasters for mobile, console, and PC. Trusted by publishers for 15+ years. Unity, Unreal, multiplayer, live ops.

game developmentco-developmentportsremastersmobileconsolePCUnity

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