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Generalist Designer-Expression of Interest

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Hybrid (Auckland)full-timePosted 2w ago

About the role

Generalist Designers at Blind Squirrel Games work across ports, co-development, and full game development within a collaborative, multidisciplinary team. Roles may cover gameplay mechanics, level design, UI/UX, combat, and narrative design depending on project needs, with full-time onsite positions based in Auckland, New Zealand.

Responsibilities

  • Participate in feature planning meetings and contribute to design discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, combat systems, and narrative components.
  • Collaborate with artists, engineers, and other designers to create a cohesive and engaging player experience.
  • Develop design solutions that account for project goals, technical constraints, and production timelines.
  • Gather and evaluate feedback from playtesting and other sources to inform design decisions.
  • Iterate on designs to improve usability, pacing, balance, and player engagement.
  • Design and balance gameplay systems to support a fun and fair player experience.
  • Create and maintain comprehensive design documentation, including specifications, flowcharts, diagrams, and storyboards.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Take ownership of assigned work and communicate progress, dependencies, and risks to the Lead Designer.
  • Help resolve design and implementation challenges across disciplines.
  • Contribute to feature direction, provide constructive feedback, and share knowledge as appropriate to your experience.
  • Stay informed about industry trends and incorporate relevant best practices.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.

Qualifications

  • A minimum of three years of experience in the game industry or a related area; five or more years is expected for candidates considered for more senior-level responsibilities.
  • A portfolio demonstrating strong design experience in interactive media, with the depth and complexity of work reflecting your experience.
  • Experience contributing across multiple design disciplines, including gameplay mechanics, level design, UI/UX, combat, or narrative design.
  • Ability to develop, document, prototype, implement, and iterate on design concepts within a collaborative production environment.
  • Strong communication, problem-solving, and organizational skills.
  • Greater ownership of complex features, independent design judgment, and the ability to guide and support other designers are expected for more senior-level responsibilities.

Skills

Required:Design across multiple disciplinesCommunication
Nice to have:PrototypingDesign documentation

Benefits

  • Eligibility for benefits and perks may vary based on position, employment status, and location.
Last updated Oct 7, 2026. Interested? Apply on the company site.

About Blind Squirrel Games

We Help You Tell Big Tails

Global game development studio specializing in co-development, full builds, ports, and remasters for mobile, console, and PC. Trusted by publishers for 15+ years. Unity, Unreal, multiplayer, live ops.

game developmentco-developmentportsremastersmobileconsolePCUnity

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