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Technical Artist

Blind Squirrel Games· Development
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Manizales, Colombiafull-timePosted 2w ago

About the role

Technical Artists connect artistic vision with technical execution across ports, co-development, and full game development. This on-site, full-time role in Manizales, Colombia involves collaborating with artists, designers, and engineers to solve technical challenges, develop content, and ensure assets integrate properly within the game engine, including shaders, materials, simulations, lighting, tools, and performance optimization.

Responsibilities

  • Create and modify shaders using HLSL and develop custom materials through node-based systems.
  • Integrate art assets and effects into game engines, troubleshoot integration issues, and optimize performance.
  • Develop destructible assets and simulations for elements such as cloth and cables.
  • Implement HDR workflows, color grading, lighting setups, and post-processing effects.
  • Apply real-time rendering techniques, including ray tracing where appropriate, to support lighting and reflection goals.
  • Develop scripts and tools that automate repetitive tasks and improve content creation workflows.
  • Use procedural generation techniques to support large-scale art production.
  • Support art content development for VR and AR platforms when required by the project.
  • Organize and maintain art assets within established asset management and version control systems.
  • Analyze performance metrics, profile GPU and CPU usage, and help optimize rendering and content pipelines.
  • Collaborate with artists, designers, and engineers to resolve technical challenges.
  • Work with production to establish realistic schedules and communicate progress, dependencies, and risks.
  • Document technical art pipelines, workflows, tools, and best practices for reference and training.
  • Contribute to pipeline improvements, share technical knowledge, and mentor colleagues as appropriate to your experience.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.

Qualifications

  • A minimum of three years of industry experience in game development specializing in technical art; five or more years is expected for candidates considered for more senior-level responsibilities.
  • At least one shipped title as a Technical Artist; candidates considered for more senior-level responsibilities are expected to have shipped at least two titles in a technical art capacity.
  • A portfolio demonstrating the ability to design and implement technical art assets, tools, and solutions, with the depth and complexity of work reflecting your experience.
  • Experience integrating and optimizing art assets within a game engine.
  • Proficiency in shader development using HLSL and experience with node-based material systems.
  • Understanding of art pipelines, asset dependencies, rendering concepts, and performance constraints.
  • Ability to troubleshoot technical issues and develop practical solutions in collaboration with artists and engineers.
  • Strong communication, organizational, and time-management skills.
  • Greater ownership of complex technical art systems, independent technical judgment, and the ability to guide pipelines and mentor other artists are expected for more senior-level responsibilities.

Skills

Required:Shader development (HLSL)Node-based materialsGame engine integrationAsset management / version controlCollaboration and communication
Nice to have:Destructible assets and simulationsHDR, color grading, post-processingReal-time rendering / ray tracingScripting and toolingProcedural generationVR/AR supportPerformance profilingDocumentation and training
Last updated Oct 7, 2026. Interested? Apply on the company site.

About Blind Squirrel Games

We Help You Tell Big Tails

Global game development studio specializing in co-development, full builds, ports, and remasters for mobile, console, and PC. Trusted by publishers for 15+ years. Unity, Unreal, multiplayer, live ops.

game developmentco-developmentportsremastersmobileconsolePCUnity

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