GPU Compiler LLVM Backend Intern - 2027
NVIDIA· Intern
ShanghaiinternPosted 2w ago
About the role
Internship in NVIDIA's GPU Software organization focusing on LLVM-based GPU compiler and assembler improvements, with opportunities to design compiler passes, optimize performance, and collaborate with global teams.
Responsibilities
- Understand, modify, and improve an NVIDIA GPU compiler and assembler written in C++
- Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
Qualifications
- Pursuing B.S. or higher degree in Computer Science/Engineering
- Excellent hands-on C++ programming skills
- Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
- Good communication and documentation skills and self-motivated
Skills
Required:C++ programmingSoftware engineering principlesCommunication and documentation
Nice to have:Compiler design / code generation
Last updated Oct 9, 2026. Interested? Apply on the company site.
About NVIDIA
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NVIDIA invents the GPU and drives advances in AI, HPC, gaming, creative design, autonomous vehicles, and robotics.
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