VFX Artist (Expression of Interest)
Auckland, New Zealandfull-time, temporaryPosted 1w ago
About the role
VFX Artists at BSG create effects that bring energy, atmosphere, and clarity to the player experience. This is a full-time, temporary position based in Auckland, New Zealand with an onsite requirement at the studio. Opportunities are aligned with potential upcoming projects and supported by senior VFX artists and project leads.
Responsibilities
- Create and implement high-quality real-time VFX, including particle systems, shaders, textures, geometry, and animated elements.
- Develop effects that support gameplay readability, storytelling, and the project’s visual style.
- Simulate believable dynamics and create effects suited to the project’s artistic direction, including realistic or stylized treatments.
- Collaborate with designers to develop effects for combat, character abilities, environmental interactions, and other gameplay systems.
- Balance visual quality with performance requirements and platform limitations.
- Work with engineers and technical artists to troubleshoot VFX issues and resolve implementation challenges.
- Contribute to tools, workflows, and processes that improve the VFX production pipeline.
- Adapt assets and workflows to established or proprietary game pipelines.
- Maintain organized assets in source control and follow project naming, documentation, and submission standards.
- Communicate progress, dependencies, and potential obstacles to project leads and production.
- Incorporate feedback efficiently while maintaining visual consistency and quality.
- Continue developing knowledge of VFX tools, industry techniques, and traditional art principles.
- Support other relevant project and department responsibilities as needed.
Qualifications
- Bachelor’s degree in Art, Animation, or a related field, or equivalent professional experience.
- At least two years of professional experience in VFX production.
- Contribution to at least one shipped AAA title as a VFX or FX Artist.
- A portfolio or demo reel demonstrating strong real-time VFX, visual judgment, and technical understanding.
- Understanding of VFX production pipelines and the performance constraints of real-time game development.
- Strong communication, collaboration, and problem-solving skills.
- Ability to manage assignments, meet deadlines, and respond constructively to feedback.
Skills
Required:Real-time VFX creationGameplay readability through VFXCollaboration with design/engineeringPerformance optimizationAsset pipeline and source control
Last updated Oct 14, 2026. Interested? Apply on the company site.
About Blind Squirrel Games
We Help You Tell Big Tails
Global game development studio specializing in co-development, full builds, ports, and remasters for mobile, console, and PC. Trusted by publishers for 15+ years. Unity, Unreal, multiplayer, live ops.
game developmentco-developmentportsremastersmobileconsolePCUnity
More open roles at Blind Squirrel Games
- Character Artist1w agoManizales, Colombia · Development
- Character Artist1w agoAuckland · Art
- Mid-Level Technical Designer1w agoManizales, Colombia · Development
- VFX Artist (Expression of Interest)1w agoManizales · VFX
- Mid-Level Technical Designer1w agoAuckland, New Zealand