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Senior GPU Compiler Engineer

NVIDIA· Engineer, Sys SW
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Hybrid (US, TX, Austin), Remote, US, CA, Santa Clara, US, WA, Redmond$152k - $241.5kFull-timePosted 1w ago

About the role

Backend Compiler Engineer for NVIDIA's GPU Software organization. Focused on constructing and emitting high-performance GPU machine instructions for graphics and compute, across OpenGL, Vulkan, DX, CUDA, PTX, OpenCL, Fortran, and C++.

Responsibilities

  • Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
  • Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
  • Be part of a team at the center of deep-learning compiler technology spanning architecture design and support through functional languages

Qualifications

  • B.S. or degree in Computer Science/Engineering or equivalent experience
  • 4+ years of compiler code generation experience
  • Excellent hands-on C++ programming skills
  • Strong background in software engineering principles with a focus on robust and maintainable solutions
  • Good communication and documentation skills and self-motivated

Skills

Required:C++ programmingcompiler backendscompiler passes and optimizationscommunication and documentation

Benefits

  • equity
  • benefits (see company site)
Last updated Oct 16, 2026. Interested? Apply on the company site.

About NVIDIA

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NVIDIA invents the GPU and drives advances in AI, HPC, gaming, creative design, autonomous vehicles, and robotics.

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