Senior GPU Compiler Engineer
NVIDIA· Engineer, Sys SW
Hybrid (US, TX, Austin), Remote, US, CA, Santa Clara, US, WA, Redmond$152k - $241.5kFull-timePosted 1w ago
About the role
Backend Compiler Engineer for NVIDIA's GPU Software organization. Focused on constructing and emitting high-performance GPU machine instructions for graphics and compute, across OpenGL, Vulkan, DX, CUDA, PTX, OpenCL, Fortran, and C++.
Responsibilities
- Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
- Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team at the center of deep-learning compiler technology spanning architecture design and support through functional languages
Qualifications
- B.S. or degree in Computer Science/Engineering or equivalent experience
- 4+ years of compiler code generation experience
- Excellent hands-on C++ programming skills
- Strong background in software engineering principles with a focus on robust and maintainable solutions
- Good communication and documentation skills and self-motivated
Skills
Required:C++ programmingcompiler backendscompiler passes and optimizationscommunication and documentation
Benefits
- equity
- benefits (see company site)
Last updated Oct 16, 2026. Interested? Apply on the company site.
About NVIDIA
World Leader in AI Computing
NVIDIA invents the GPU and drives advances in AI, HPC, gaming, creative design, autonomous vehicles, and robotics.
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