Metagame Design Architect
Hybrid (Greater Boston, MA)$110k - $140kFull-timePosted 3w ago
About the role
The Metagame Design Architect is a key designer responsible for creating and scaling Level99’s metagame content, integrating physical challenges into a cohesive guest experience, and prototyping concepts for both in-venue and at-home play.
Responsibilities
- Architect the Experience: Design achievement systems, reward structures, in-game economies, and progression models that drive deep guest engagement and repeat visits across physical and remote touchpoints. Wireframe end to end player touchpoints from pre-visit, to in-venue, and finally post-visit. Maximize the number of players actively engaging in metagame features.
- Concept Development: Drive early-phase brainstorming, author vision documents, build detailed presentations, and pitch innovative concepts for the overall guest journey.
- Executive Collaboration: Partner with the CEO and leadership to shape the metagame vision; maintain flexible, collaborative approach.
- Business Acumen: Evaluate financial implications of design proposals, balancing ROI with guest experience.
- Economy Balancing & “The Math”: Detail game mechanics, build probabilistic models, and perform rigorous balancing for robust game ecosystems.
- Data-Driven Iteration: Collaborate with data team to analyze metrics before, during, and after feature launches to tailor monetization, rewards, and features.
- Live Operations: Maintain and evolve existing game systems, including post-launch balancing, seasonal events, and content updates.
- Detailed Documentation: Author design documents, feature specs, flow diagrams, and UI/UX wireframes.
- Creative Granularity: Develop scripts, outlines, storyboards, treatments, models, and drawings.
- Cross-Functional Integration: Work with PM, creative, software development, engineering, marketing, and venue operations teams.
- Project Management: Drive metagame projects with organized schedules and archives.
- Professional Administration: Manage time/cost reporting, task prioritization, and lead planning meetings.
- Other duties as assigned
Qualifications
- 5+ years in game design, including at least 2+ years in a Senior Designer role
- Shipped titles in mobile/F2P metagame design, major video game titles, AR/VR/XR, or real-world interactive entertainment
- Proven experience designing economy models, meta-progression loops, player retention systems, and dynamic event structures
- Strong ability in probability, statistics, and mathematical modeling for game design
- Deep understanding of real-world crowd dynamics, throughput constraints, operational physical flows, and human-computer interaction in physical environments
- Exceptional verbal, written, and visual communication skills
- Highly organized, detail-oriented, and self-managing in a fast-paced environment
- High School diploma or equivalent required
- Willingness to work on-site at Norwood office and at Natick/Providence venues; travel as needed
- Flexible scheduling and emergency responsiveness to technical issues
Skills
Required:Experience in game designEconomy modeling & meta-progressionProbability, statistics, and mathematical modelingPhysical UX & crowd dynamicsCommunication
Benefits
- Health insurance options (PPO and HMO)
- Dental plan
- Vision plan
- Life coverage
- AD&D coverage
- Short & long term disability
- Teladoc service
- PrePaid legal coverage
- Identity theft coverage
- 401(k) - Roth or Traditional
- Hybrid schedule
- Free admission to Level99 attractions
Last updated Oct 21, 2026. Interested? Apply on the company site.
About Level99
A first-of-its-kind destination for adults featuring real-world, interactive social gaming with over 50 physical and mental challenges set in artistic environments.
A first-of-its-kind destination for adults featuring real-world, interactive social gaming with over 50 physical and mental challenges set in artistic environments.
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